
Soundromeda
Vibe-coded prototype hardened to production. Further grants unlocked.
Soundromeda is a music action-adventure game. A creative-first studio, small team, big ambition, and a vibe-coded prototype that had to become a real product.
“WAVECT GmbH's intelligence, professionalism, and willingness to dig into the project are impressive.” — Brayden Pierce ClutchOverview
Soundromeda is a music action-adventure game. A creative-first studio, small team, big ambition, and a vibe-coded prototype that had to become a real product.
What's the challenge?
Vibe-coded scaffolding: main path works, everything else breaks. Small creative-first studio, no budget for a rewrite. Grant committees about to look at the build. QA had to find the bugs that mattered, surface the real risk, and harden the product into something a funder would back, without forcing a refactor the studio couldn’t afford.
Client expected a few bug fixes. The product was basically completely broken. We fixed it together.
The client expected we'd close a handful of bugs to unlock the next grant cycle. What we found underneath: outside the happy path, the product was basically completely broken. We had the honest conversation up front. Then weeks of collaborative bug discovery, severity-tiered triage, and fixes done with the studio, not at them, so they could maintain what we built. The next grant didn't fund a pitch. It funded a product that survived real testing.
What We Did
Small studio, no rewrite budget, grant deadline. We triaged bugs by user-visible risk, not codebase tidiness, closed the right hundred, left the wrong thousand. Continuous bug discovery and reproduction across game flows, severity-tiered triage aligned to release priorities, fix verification, and the hardening work that took the prototype to a state grant committees would back. Code aesthetics deferred. The next grant came through.
Outcomes







Client Voice
WAVECT GmbH's intelligence, professionalism, and willingness to dig into the project are impressive.
What We Learned
Vibe-coded products fail predictably: the hot path works, everything else doesn’t. The trick is bug triage that maps to user-visible risk, not codebase tidiness. Closing the right hundred bugs is worth more than refactoring around them.
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